Relayer's plot is reminiscent of Super Robot Wars, where six or seven different anime series plots are smashed together, albeit in a single cohesive setting. She sets out to find a way to save her sister - and the world - before it's too late. The game follows Terra, the Starchild of Earth, who is drawn into a conflict against the Relayers when her long-lost sister Luna appears among them. Humanity can only stand against them with reverse-engineered Stellar Gear robots, which have a very specific limitation: They can only be piloted by a Starchild, or a human who has been gifted with special powers. In doing so, they attracted the attention of the Relayers, powerful aliens with the technology to manipulate gravity. There are even hard versions of mental mock battles now, plus you'll unlock several you didn't see yet on your previous file.Relayer is set in the future, after mankind has ventured to the stars and even colonized Mars. You'll get to experience abilities you barely had the chance to check out in revamped old fights that force you to make full use of them. With these serious upticks comes a totally new way to play. By the end of the Golden Route, which we use as an example since it has the most battles of them all, you'll be seeing recommended levels of 50 or higher. Instead, the game pulls one over us by ramping up the levels of all enemy units accordingly. Related: Triangle Strategy: Mental Mock Battles Guide If you're walking into the skirmish with bandits in Chapter One as you remember it, a level 30-something Serenoa will make mincemeat of them all before you can say "for the honor of House Wolffort." ![]() On its own, this fact would make the bulk of a second playthrough exceedingly easy.
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